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Kids are people who consume firebase database android example github on the Internet very frequently and actively participate in social networks, so it is necessary to know the risks of their use by children and adolescents, in order to propose a critical analysis of them.
This work is the result of two research studies: a qualitative and a quantitative analysis of 1, children and adolescents between 6 and 12 years old living in Spain. The objectives of this paper are analysing the attitudes of children and adolescents about the safe use of the Internet and social networks, studying the differences in the discourse of children and adults about the risks of their use, as well as defining areas for improvement to promote the safe use of the Internet and social networks.
The main findings include intergenerational tensions between adults and children in the use of the Internet, the difficulty of reaching consensus and quality support when using the Internet. Children have transcended the physical and digital space considering it, so they must be given the tools, competences and security to fully develop their digital identity. The health pandemic we are experiencing has changed many of our routines and consumption habits, whether due to the more or less strict lockdowns or the recommendations that we must all adopt.
During the severe lockdowns in different countries all around the what is the general relationship between risk and reward, mobile devices have been, for many kids, their only means of socialising with their peers and entertainment, but also their learning tool to be able to follow classes Ghungrud et al. What is the general relationship between risk and reward figures are in line with the academic community's growing interest in researching the uses, risks, threats and opportunities for children and, in particular, the so-called Alpha Generation McCrindle, In terms of screen exposure, children up to 12 years old spend an average of 5 h a day in front of a screen.
Kids under 8 years old see the Internet as a tool for entertainment and especially YouTube, which has a larger audience than many TV channels combined. In this sense, children under 12 years old love watching YouTube content produced by other peers McRoberts et al. The consumption of mobile devices is also associated with pathologies related to obesity and sedentary lifestyles Borzekowski, ; Hoge et al.
In fact, the perception of risks differs considerably depending on the age of the children. For example, children aged 3—5 years are not aware of risks; while children aged 6—9 years have a strong desire for best romantic places to eat in los angeles reward, which makes them take risks Bond and Rawlings, The EU Kids Online study highlights the following risks: excessive Internet consumption, viewing images with sexual content, sexting [receiving messages with sexual content], viewing potentially harmful user-generated content, online aggression, and cyberbullying.
The mentioned classification also distinguishes between aggressive, sexual and value risks, as well as cross-cutting risks related to privacy, health and fair treatment. Online games also have their risks. They have a negative image compared to other games Morales, because of the addiction they generate and because they lead to diseases such as IGD Internet Game Disorder in some cases Gil et al. This type of games requires players to invest many hours, which has led to addiction problems, especially for those players who use the game as an escape from reality Kuss et al.
However, it also allows them to make friends with strangers who are playing at the same time, something that occurs mainly in boys than in girls Bond and Rawlings, Many MMORPGs are characterised by online tracking what are the two main theories of aging players' sessions [referring to the process what is the general relationship between risk and reward recording, measuring and analysing people's behaviour when they browse the Internet].
The game owner can monitor when, how and with whom the game is played and, depending on the what is the general relationship between risk and reward used, the player's location, images, facial data, the use of other applications or health information can also be accessed Corcoran and Costache, Among other things, this information will be used to make business decisions, to create consumer profiles or behavioural trends. What is the general relationship between risk and reward, Vlajic et al.
But it is also related to other ethical issues such as weblining [a practise that makes a user ineligible for certain goods and services based on their online profile] because, although today there is the possibility of creating anonymous avatars, with the increasing development of technology, it is very likely that, in the future, the anonymous digital avatar can be linked to the real person and their real-life transactions Corcoran and Costache, Children have difficulty understanding what privacy entails, they know little about cookies to track users and, in most cases, do not understand why personal data should not be given do dating websites actually work, which is of particular concern to parents Watson, In fact, it is known that children are more likely to give their personal data if they are offered a prize or reward than an adult or a teenager.
In this regard, research carried out by Madden et al. This is compounded by the fact that children pay little, if any, attention to privacy policies and lack of understanding of the legal and economic concepts explained in them. In this regard, the UN is working to develop a General Comment on Children's Rights and the Digital Environment recognising children's rights in the digital sphere Livingstone and Stoilova, As for social networks, although the legal age for accessing these platforms is between 13 and 14 years old, millions of children under this age enjoy these services Gaptain, what is snob effect Beyond the pandemic, in the case of Spain, the latest studies reveal that children between 9 and 16 years old consult social networks every day or very often EU Kids Online,in primary school Gaptain, they change their date what is the general relationship between risk and reward birth to be able to have a profile on social networks and follow influencers on preferred social networks such as TikTok, Instagram, YouTube or Twitch, while in secondary trust no one meaning in hindi they begin to have three types of profiles on social networks: one for the family, another one to search anonymously and what does the red circle mean on bumble express their opinions and the third one to spy.
In this what is the general relationship between risk and reward, according to Gaptainsocial networks are co-educating children through the influencers they follow, something that makes their fathers, mothers and teachers to stop being references as they become digitalized, and a turning point where the digital divide and tensions between adults and children begin to take shape.
Such a consensus will only be possible in an environment of trust and mutual responsibility is built, something that does not exist today. Hence, the hypothesis of this work is that there are tensions between the preconceived ideas between adults and kids about the use of Internet and social networks by childhood and adolescence, and the demands of children and adolescents about their experience of use.
Hence, the objectives of this study are as follows:. The novelty of this work lies in responding to the need to lay the foundations for building consensus on the use of the Internet and social networks between adults and children. Children and adolescents need to be equipped with the necessary skills, competences and safety so that they can develop as responsible adults in all their facets, including the digital one.
To achieve this, it is necessary to transform the current imposition of rules on the use of the Internet and social networks into commitments agreed by adults and children that promote the safe use of digital tools. The complexity of analysing the reality of childhood and adolescence requires the design of research procedures that allow for an accurate approach.
It is easy to fall into common places, into preconceived and idealised visions of what it is to be a child, into giving meaning to certain concepts, and into adult social representations of childhood and adolescence. Social representations establish an order in the social domain, a code, a named classification of reality, and an oriented social communication Moscovici, This article is presented as the result of two studies, a qualitative one to find out children's opinions on their attitudes toward the safe use of the Internet in childhood what is the general relationship between risk and reward adolescence.
And another quantitative reseach, which consisted of applying a survey to children between 6 and 12 years old, to measure the use of devices and Apps in childhood and adolescence. Circumstantially, the start of the fieldwork for both studies coincided with the declaration of the pandemic due to the global health crisis caused by SARS-CoV This circumstance meant that the application of the research methods selected a priori in the research design had to what is the general relationship between risk and reward adapted due to the impossibility of applying the techniques in person, and the reason for conducting the interviews individual and group through digital communication platforms.
For the study of social representations regarding the risks of using ICTs in childhood and adolescence, it is a requirement to apply methodologies for the identification of the what is the general relationship between risk and reward that constitute the representations and their hierarchical organisation, as well as for the concretion and determination of the central nucleus or the red means i love you toga of these representations Abric, The fieldwork for the qualitative study was carried out between February and Julywith 16 interviews with a selected sample of experts key informantsdistributed around 6 thematic blocks: awareness, Internet hoaxes, viral challenges, influencer phenomenon, video games, and sports betting.
Several field notebooks have been completed with annotations based on the observations of the adolescent co-researchers in the study. The group of co-researchers consisted of six adolescent research assistants. The selection of key informants was based on the criteria of having a diversified sample that included different perspectives from the public, private, academic, and organised civil society spheres Table 1.
The adolescents participating in the group interviews belonged to several municipal participation groups of the Platform for Childhood in Spain Table 2. They participated in six group interviews, each of which was linked to the thematic monographs addressed in the fieldwork. Thus, in order to analyse the risks of ICTs use by children, a qualitative study design based on Grounded Theory Glaser what means cost effective Strauss, was applied in the first phase.
Above all, as it is a methodological proposal that is adjusted can citalopram cause insomnia the analysis of social representations for the definition of concepts as well as their properties and dimensions, and the integration of categories and subcategories into conceptual schemes. For the analysis based on Grounded Theory, Atlas. Ideas and opinions in relation to the six selected thematic blocks were analysed with the collaboration of the mentioned team of adolescent co-researchers called the Gadget team.
The Gadget team provided feedback during different consultation processes on the objectives of the study, the topics to be explored, the questions to ask adults and adolescents, and contributed to the interpretation of the results and the drawing of conclusions. To consolidate the data obtained in the qualitative analysis, a second quantitative analysis was carried out through a survey on the expectations and habits of use of mobile devices and their Apps by children between 6 and 12 years old, which was conducted after the SARS- CoV-2 confinement in Spain.
A self-administered questionnaire with a total of 36 questions, validated and pre-tested beforehand, was applied. At the same time, and prior to the fieldwork, an analysis of the most relevant publications of studies and research related to the object of study was carried out. The fieldwork was carried out from 23 November to 9 Decemberwith a sample of 1, boys and girls in the population of children aged 6—12 years in Spain. The distribution, monitoring, and follow-up of the survey was carried out through a research platform.
A total of surveys were administered to children between 6 and 9 years old and another surveys to children betwen 10 and 12 years old. Statistical processing of the data was carried out using SPSS software version For this study, random sampling was carried out in cities with more than 10, inhabitants in Spain and by quotas of age, sex, region of residence, educational centre, and income received.
Children from all the Autonomous Communities in Spain participated in this study. The results of the qualitative study on attitudes toward the safe use of the Internet and social networks in childhood and adolescence are presented below, basing these results on the evidence obtained from the application of the survey on the use of devices and Apps by children.
As indicated in the chapter on methodology, a Grounded Theory analysis was carried out in order to address the type of adult representations on the type of use children make of ICTs. In order to carry out this analysis, an open coding of categories and subcategories was carried out from the interviews with adult experts, and from the ones with children and adolescents. The mentioned process resulted in the coding of emerging categories in the case of the interviews with adults, and another 91 induced categories from the interviews with what is the general relationship between risk and reward and adolescents.
The analysis procedure continued with the generation of an axial coding class identification meaning that what does the cause and effect mean categories and subcategories linkable to indicated and induced phenomena from the interviews, as well as the stipulation of conditions, actions and consequences of these phenomena.
In this way, the categories that provided a greater degree of explanation of the phenomena analysed according to the qualitative data from the fieldwork were verified. Furthermore, the explanatory value of these categories was double-checked by comparing the discourses of the adult informants and the adolescent informants. From the selective coding, a number of central themes stand out that present contrasts between adult and children's discourse, as can be seen in the following Table 3.
The main results of the quantitative analysis are detailed below, starting with children's assessment of Internet use. In addition, the importance given to reflection and expression of ideas and feelings is noteworthy, with Among other issues, the singular valuation of advertising on the Internet stands out, especially when assessing the amount of advertising they see. In this sense, In addition, Figure 1. Children aged 6— Source: prepared by the authors. On the other hand, there is disagreement on other issues.
To consolidate the analysis of children's assessment of their use of the Internet, data from a factor define standard deviation with formula and example using principal component reduction is presented.
As a result of the analysis, five principal components are obtained. Table 4 shows the results obtained with the names of the principal components. It is only a factor that acquires greater relevance in Component 4: Quality digital consumption, exactly in relation to the impact of advertising in the digital ecosystem and the use of digital platforms. It is necessary to pay attention to this issue as it is a key indicator in most analyses of ICTs use among children and adolescents.
In the detail of the dimensions considered, we proceed to group the variables corresponding to each main component, obtaining as a result the degree of valuations given by the children in the sample to each component. Figure 2. Evaluation of internet use. Boys and girls aged 6— The number of preferred digital activities identified by the children surveyed is significant, a total of Although many of these digital activities are associated with a low percentage in the preferred selection, it should be taken into account that this information was obtained through open and spontaneous responses in the questionnaire applied in the survey.
The diversity of digital activities, i. In this sense, the following results are relevant: i the different types of use that each device may have; ii the number of activities related to the dimensions of socialisation and learning; iii the role that these devices and Apps acquire for interlocution and accompaniment; iv and that they what is the general relationship between risk and reward devices not only to facilitate the carrying out of activities but can also be a way of being in the world and being with others in the world.
Table 6 presents the relationships established in this study between the central themes obtained from the application of Grounded Theory analysis in the qualitative study and the principal components resulting from the application of a factor analysis with the data obtained from the children's survey. It has been verified which principal components were what is the general relationship between risk and reward on the basis of the categories and subcategories obtained in the Grounded Theory analysis, with the principal components.